SetAllowFlyingEx - Actor
Revision as of 08:20, 15 June 2012 by imported>JLundin (Created page with "Category:Scripting Category:Papyrus '''Member of:''' Actor Script ''(Requires 1.6)'' Sets whether this actor is allowed to fly or not. If not, and they are flying...")
Member of: Actor Script (Requires 1.6)
Sets whether this actor is allowed to fly or not. If not, and they are flying, will land the actor. This is an extended version of SetAllowFlying - Actor.
Syntax[edit | edit source]
Function SetAllowFlyingEx(bool abAllowed = true, bool abAllowCrash = true, bool abAllowSearch = false) native
Parameters[edit | edit source]
- abAllowed: Whether to allow the actor to fly or not.
- Default: True
- abAllowCrash : Whether to allow the use of crash landing markers.
- Default: True
- abAllowSearch : Whether to allow for a procedural search for a landing spot.
- Default: False
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Set Dragon to be allowed to fly, and allow a search
Dragon.SetAllowFlyingEx(abAllowSearch = true)
; Set Emu to not be allowed to fly
Emu.SetAllowFlyingEx(false)