SetAlly - Faction
Revision as of 15:27, 18 October 2011 by imported>Rhavlovick (1 revision: Clobber re-import by Henning)
Member of: Faction Script
Sets the two factions to be friend or allies of eachother.
Syntax[edit | edit source]
Function SetAlly(Faction akOther, bool abSelfIsFriendToOther = false, bool abOtherIsFriendToSelf = false) native
Parameters[edit | edit source]
- akOther: The Faction to form a relationship with.
- abSelfIsFriendToOther: If true, the faction this function is called on will be a friend to the other faction. If false, it will be an ally.
- Default: False
- abOtherIsFriendToSelf: If true, the other faction will be a friend to this faction. If false, it will be an ally.
- Default: False
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Make the two factions allies
Humans.SetAlly(Elves)
; Make the Humans and Dwarves simply friends
Humans.SetAlly(Dwarves, true, true)