SetItemHealthPercent - ObjectReference
Revision as of 15:59, 20 December 2013 by imported>Sagitarius22 (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' ObjectReference Script This Function will set a ObjectReference's health (tempering st...")
SKSE Member of: ObjectReference Script
This Function will set a ObjectReference's health (tempering state) to the specified amount. Works on weapons and armours, including clothes and rings.
Syntax
Function SetItemHealthPercent(Float health) native
Parameters
- health - The amount, as a float you wish to set the Object's health to.
1.0 will set the item to the "not tempered" state; 1.6 is seems to be Legendary. Values below 1.0 do nothing.
Examples
ObjectReference Property weaponRef Auto
Float currenthealth
Function TemperWeapon(float tempering)
currenthealth = weaponRef.GetItemHealthPercent()
weaponref.SetItemHealthPercent(currenthealth +tempering)
EndFunction
- Do note that this will only work on a weapon/armour that is currently loaded and not in a container.
Notes
- This function can only be run on items outside of containers, as when they are put into containers member functions cannot be called on them.