SetItemHealthPercent - ObjectReference

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Revision as of 02:43, 1 December 2017 by imported>Rasikko (→‎Parameters)
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SKSE Member of: ObjectReference Script

This Function will set a ObjectReference's health (tempering state) to the specified amount. Works on weapons and armours, including clothes and rings.

Syntax[edit | edit source]

Function SetItemHealthPercent(Float health) native

Parameters[edit | edit source]

  • health - The amount, as a float you wish to set the Object's health to.

See GetItemHealthPercent - ObjectReference for values to use and what they correspond to.

Examples[edit | edit source]

ObjectReference Property weaponRef Auto
Float currenthealth

Function TemperWeapon(float tempering)
	currenthealth = weaponRef.GetItemHealthPercent()
	weaponref.SetItemHealthPercent(currenthealth +tempering)
EndFunction
  • Do note that this will only work on a weapon/armour that is currently loaded and not in a container.

Notes[edit | edit source]

  • This function can only be run on items outside of containers, as when they are put into containers member functions cannot be called on them.

See Also[edit | edit source]