SetLevel

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Revision as of 11:35, 28 November 2011 by imported>Scornett
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Changes the target's level to the specified value.

Note that this does not 'level up' the character's skills or attributes, and does not cause the world to level up if used on the player, so this is not recommended. When trying to quickly level up the player, use IncrementPCSkill instead.


Syntax:

SetLevel iNewLevel