SetLockLevel - ObjectReference
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Member of: ObjectReference Script
Description
Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked. The values to use are:
- 1 = Novice
- 25 = Apprentice
- 50 = Adept
- 75 = Expert
- 100 = Master
- 255 = Requires Key
Syntax
Function SetLockLevel(int aiLockLevel) nativeParameters
- aiLockLevel: The level to set the lock at.
Return Value
None.
Examples
; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)
; Set the lock to needs key
WeakChestProperty.SetLockLevel(255)See Also
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- UnlockDoors (Procedure)
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.