SetModelPath - Weapon
Revision as of 09:57, 11 May 2012 by imported>Fg109 (Created page for SetModelPath)
SKSE Member of: Weapon Script
Changes the path to the file representing the in-game model of this weapon. (This function requires SKSE)
Syntax[edit | edit source]
Function SetModelPath(string path) native
Parameters[edit | edit source]
- path: The new file path of the weapon's in-game model (how it looks when dropped on the ground). File path originates in Data\Meshes\ folder.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Sets the file path to a "Weapons\Iron\IronClaymore.nif" contained in a string property
WeaponProperty.SetModelPath(StringProperty)