SetNthEntryValue - Perk

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Revision as of 22:44, 22 November 2013 by imported>Egocarib
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SKSE Member of: Perk Script

Minimum required SKSE Version: 1.06.07


Used to set a Perk's Entry Point Value field(s).

Syntax[edit | edit source]

bool Function SetNthEntryValue(int n, int i, float value) native

Parameters[edit | edit source]

n: the index of the Entry Point in the Perk Entries list (0 indicates the first entry)

i: the index of the value to be set (0 to set the first value, 1 to set the second value if there is one)

value: the new value to be set.

Return Value[edit | edit source]

Examples[edit | edit source]

Edit the Enchanting Perk "Extra Effect" so that it allows placing three enchantments on a single item:

Perk Property ExtraEffect auto
;...
ExtraEffect.SetNthEntryValue(0, 0, 3.00)

Notes[edit | edit source]

  • Changes made with this function will persist across separate save loads but not across full game restarts.
  • This function allows setting Entry Point values more precisely than in the CK - which rounds decimal values to the nearest hundreth.

See Also[edit | edit source]

GetNthEntryValue - Perk