SetNthEntryValue - Perk
Revision as of 22:44, 22 November 2013 by imported>Egocarib
SKSE Member of: Perk Script
Minimum required SKSE Version: 1.06.07
Used to set a Perk's Entry Point Value field(s).
Syntax[edit | edit source]
bool Function SetNthEntryValue(int n, int i, float value) native
Parameters[edit | edit source]
n: the index of the Entry Point in the Perk Entries list (0 indicates the first entry)
i: the index of the value to be set (0 to set the first value, 1 to set the second value if there is one)
value: the new value to be set.
Return Value[edit | edit source]
Examples[edit | edit source]
Edit the Enchanting Perk "Extra Effect" so that it allows placing three enchantments on a single item:
Perk Property ExtraEffect auto
;...
ExtraEffect.SetNthEntryValue(0, 0, 3.00)
Notes[edit | edit source]
- Changes made with this function will persist across separate save loads but not across full game restarts.
- This function allows setting Entry Point values more precisely than in the CK - which rounds decimal values to the nearest hundreth.