SetPosition - ObjectReference
Revision as of 01:55, 12 December 2012 by imported>Scrivener07 (→See Also)
Member of: ObjectReference Script
Sets the object's current position in the world.
Syntax
Function SetPosition(float afX, float afY, float afZ) native
Parameters
- afX: Position along the X axis.
- afY: Position along the Y axis.
- afZ: Position along the Z axis.
Return Value
None.
Examples
; Set the statue to be at the center of the world
StatueProperty.SetPosition(0.0, 0.0, 0.0)
Notes
- SetPosition() should be avoided for placing other actors in sight of the player, as they will suddenly appear in an unrealistic way. Instead, consider placing them nearby but out of sight, and making them approach the player themselves, using PathToReference or ForceGreet.
See Also
- GetPositionX - ObjectReference
- GetPositionY - ObjectReference
- GetPositionZ - ObjectReference
- PlaceAtMe_-_ObjectReference
- MoveTo - ObjectReference
- MoveToInteractionLocation - ObjectReference
- MoveToMyEditorLocation - ObjectReference
- ObjectReference Script
- PathToReference - Actor
- Spatial functions and snippets
- Unit