User:Rasikko

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Revision as of 09:44, 27 November 2017 by imported>Rasikko (→‎Time Functions)
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I've been modding my games since TES 3.

Time Functions

Various functions for calculating time in skyrim. Most use GetCurrentGameTime - Utility as it returns the total game days passed. Making it easier for conversions.
This simple function converts days passed into hours passed.

Float Function GetGameHoursPassed()
	; Converts the game days passed to game time hours.
	return Utility.GetCurrentGameTime() * 24
EndFunction


This function does a few mathematical steps before arriving to the result:
1. The days passed is turned into a whole number and divided by 7 with the remainder being the day of the week.
2. The days passed is turned into a fraction of a day and then converted into the hours passed since that day started.
3. Result from Step 2 is added to the result of Step 1.

Float Function GetGameHoursPassedForWeek()
	; returns the total hours passed for the current week.
	
	; Get the current time(it's actually how many game days have passed).
	Float CurrentGameTime = Utility.GetCurrentGameTime()
	
	; Get hours passed since sundas.
	return (((CurrentGameTime as Int) % 7) + ((CurrentGameTime - CurrentGameTime as int) * 24)) as Float
EndFunction


This function also takes some mathematical steps:
1. Game Days Passed is converted into total hours. 2. Then it's converted into total minutes. 3. Finally it's multiplied by the game's time scale(default: 20, where 1 RL minute = 20 game minutes)

Float Function ConvertGameMinutesToRealMinutes()
    ; Converts game minutes to real time minutes.
    return ((Utility.GetCurrentGameTime() * 24) * 60) * (Game.GetFormFromFile(0x0000003A, "Skyrim.ESM") as GlobalVariable).GetValue()
EndFunction

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