SetTalkingActivatorActor

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Revision as of 19:31, 14 February 2012 by imported>Catwheezle (→‎Description: clarifying that it's an example: you don't HAVE to have a computer as the activator reference.)
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Description

SetTalkingActivatorActor sets the actor whose dialogue should be used for a talking activator object. It is called on a talking activator reference (eg a loudspeaker, rock, or whatever) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.

Syntax

[ActivatorREF.]SetTalkingActivatorActor ActorREF 

Examples

RockRef.SetTalkingActivatorActor BuddyRef 

Now the rock will talk as if Buddy is speaking through it.

RockRef.SetTalkingActivator

Will set the rock to again talk with the "voice" and dialogue of the rock.

Notes

  • None at this time


See Also

IsTalkingActivatorActor

Reference

None provided.