SetVehicle - Actor

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Revision as of 15:27, 18 October 2011 by imported>Rhavlovick (1 revision: Clobber re-import by Henning)
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Member of: Actor Script

Attaches the actor to a horse, cart, or other vehicle -- or detaches it from its current vehicle.

Syntax[edit | edit source]

Function SetVehicle(ObjectReference akVehicle) native

Parameters[edit | edit source]

  • akVehicle: The vehicle ref to which this actor should attach. If you want to detach the actor from its current vehicle, set akVehicle to None, or to the Actor itself.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Set Prisoner to be attached to the cart
Prisoner.SetVehicle(Cart)

Notes[edit | edit source]

Being "attached" in this sense simply means that the actor will move along with the motion of the vehicle it's attached to. This is meant to be used in conjunction with PlayIdle and idle animations that are specially built to animate the actor into or out of a seated pose on a particular kind of vehicle.

See Also[edit | edit source]