ShouldAttackKill
Revision as of 21:39, 21 June 2019 by imported>DavidJCobb (→Notes: disassembly -- attacks will always "kill" dead targets)
Checks to see if the incoming attack will kill the target.
Parameters[edit | edit source]
- Target: The target of the attack.
Return Value[edit | edit source]
Returns 1 if the attack will kill the target.
Example[edit | edit source]
ShouldAttackKill used as a condition function in a perk to make all potentially lethal attacks on the Player deal no damage.
Notes[edit | edit source]
- Only works on physical attacks
- Initial testing has shown that this function only works when run on the Player
- Disassembly suggests that if the target is already dead, this function returns true.