Sound Marker

Revision as of 14:41, 23 February 2012 by imported>TheMagician (added links)
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Any sound that needs to be placed in the world (dragged from this list into the Render Window) or called in script must be set up as a Sound Marker. A Sound Marker merely consists of a unique ID and a drop-down list which defines which Sound Descriptor (with all of its parameters) that the Sound Marker refers to.