UpdateWeight - Actor
Revision as of 23:51, 31 May 2013 by imported>Bot Owned (→Examples: rearranged alittle for a bit more clarity)
SKSE Member of: Actor Script
Visually updates the actors weight.
Syntax[edit | edit source]
Function UpdateWeight(float neckDelta) native
Parameters[edit | edit source]
- neckDelta: The neck delta is found by using the following equation (oldWeight / 100) - (newWeight / 100)
Return Value[edit | edit source]
None
Examples[edit | edit source]
Actor PlayerRef = Game.GetPlayer()
float PlayerOrigWeight = PlayerRef.GetWeight() ;Collect the Player's original weight.
float PlayerNewWeight = Utility.RandomFloat(0.0, 100.0)
Float NeckDelta = (PlayerOrigWeight / 100) - (PlayerNewWeight / 100) ;Work out the neckdelta.
PlayerRef.GetActorBase().SetWeight(PlayerNewWeight) ;Set Player's weight to a random float between 0.0 and 100.0.
PlayerRef.UpdateWeight(NeckDelta) ;Apply the changes.
Notes[edit | edit source]
- DO NOT use this function while mounted. You will not crash, but physics will break resulting in you and your mount flying around violently until you dismount, or die from falling damage.
- Neck changes are player persistent but using this function on any other actor is session persistent only.
- Weight changes are persistent for all Actors, and as such it's important to keep track of any non-player Actor's original weight when using this function on them.