Talk:Bethesda Tutorial Customizing Weapons & Armor

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Revision as of 03:26, 8 February 2012 by imported>Cipscis (→‎Multiple Product Types in a Single Reaction)
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Tempering and Perks

Where does the increased tempering effectiveness associated with smithing perks fit in? Would the Vorpal Sword need still Daedric Smithing Perk to get the 2X bonus even though it was removed from the requirements to craft it? --Syneris 20:31, 7 February 2012 (EST)

Multiple Product Types in a Single Reaction

What would be the best way to create a disassembly process that would, for instance, return iron and leather both from a piece of armor? Is it possible to return 2 items types from the same process? Zengief 22:08, 7 February 2012 (EST)

An approach I can think of would be to create a scripted item as a product of the process, then replace it with the real products when it's added to the player's inventory.
-- Cipscis 22:11, 7 February 2012 (EST)
So you are saying have the process return something like a bucket and then substitute the bucket with the actual products? Wouldn't the reaction show the product as whatever the scripted item is (a bucket)? Zengief 22:24, 7 February 2012 (EST)
Yes, it would, but you could name it something like "Iron and leather", and if you're skilled enough with the right stuff you could even make it look appropriate.
-- Cipscis 03:26, 8 February 2012 (EST)