Talk:Book

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Revision as of 09:38, 17 April 2015 by imported>DosMike (→‎Markup Alias)
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Pixel size of a page

How large can a picture be on a page (in pixel) without breaking the pageborders? Currently i use a max. size for In-Book-Images of 300 x 400 px but is this the maximum (?), or it is possible to format the pageborders to "replace" a full page with a image ?

Book text

The existing text for the Book Text field implies that if the Teaches field is filled, then the open book UI will not be shown.

I was about to change that to the following, then realized I have no evidence for it: it was an assumption. Possibly Skyrim's readable skillbooks use a script instead of the Teaches field?

  • Book Text: The text to display on the pages of the "opened book", if any.
If no text is provided, the "opened book" menu will not be displayed on activation.
To display blank pages, include invisible whitespace or markup.
Only books that perform some non-reading function on being activated, such as teaching a skill/spell should have empty text.
Books can have both text and effects if desired.

So, ToDo: confirm the above before inserting ('ToDo' is more searchable than '???'). --Catwheezle 20:11, 15 February 2012 (EST)

It's true that if the book teaches a spell, it doesn't matter what its text is -- the book will not open, and the player will never see it. If it increases an actor value, then it will open and display its text. "Teaches a skill" is a bit ambiguous. If it refers to "increasing an actor value", which is the simple assumption to make, then the current page text "Unless the book teaches a skill/spell" is incorrect. If it refers to something else... I don't know what that could possibly be. -- Jumps-Down-Stairs (Speak) 17:10, 17 February 2012 (EST)

Markup Alias

I just noticed that some Letters are using Quest Aliases like <Alias=Jarl> (BQ01BountyLetter).

Does someone know how the book and the quest are linked? Does the quest has to be started to fill the aliases like noted on Quest Alias or is it only filled when the quest is giving the item to the player like this

Quest: BQ01, Stage 10 - Script: Fragment_0

;player has recieved quest
Alias_Letter.TryToEnable()
Game.GetPlayer().AddItem(Alias_Letter.GetReference())