Talk:GetHeadingAngle
Revision as of 04:36, 27 July 2018 by imported>Antares (Difference From Papyrus Version. Seems to behave unexpectedly when running on the player.)
Differences From Papyrus Version
This condition function behaves unexpectedly when checking the Player Heading Angle relative to a given Reference. The function seems to interact in some way with the Player's absolute Z-angle rather than their Z-angle relative to a given reference. I tested this by orbiting my Reference, and as long as I didn't move the camera this Condition Function could return TRUE from any point of the circle around my Reference. The image below shows my conditions:
Even more strange is that the values of 10⁰ and -10⁰ correspond in-game to 260⁰ and 280⁰ respectively (0⁰ being at 270⁰). Antares (talk) 2018-07-27T05:36:05 (EDT)