Talk:Ingredient Script

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Revision as of 16:26, 29 July 2014 by imported>Xander9009
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Is there honestly no way to check if the player currently knows the effect at the Nth index of this invisible list? I can think of many uses for such a function; sorting ingredients by known effect for example, sending all ingredients with the "Damage Health" effect to a certain container.

It would be extremely helpful to be able to check if the player knows the effect at a given index (0,1,2,3) of the four possible effects on any ingredient, and return that effect if it is known.

--Phinix (talk) 19:10, 14 August 2012 (EDT)

It is now possible with GetIsNthEffectKnown() using SKSE. (Yes, it's an old comment. But I don't know about deleting irrelevant comments, and plus, it is still relevant if not using SKSE. I just didn't like the talk page consisting entirely of "This isn't possible?") I actually never considered either of those two situations. I wanted to sort ingredients, and I also wanted to unlock certain effects, both of which required this function before it existed. Thankfully (thank you SKSE team), it is now doable. --Xander9009 (talk) 2014-07-29T17:26:27 (EDT)