Talk:IsInMenuMode - Utility

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Revision as of 01:18, 18 May 2012 by imported>Cdcooley (Created page with "Over on the forums, [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/page__view__findpost__p__20796322 kuertee reports] that <nowiki>Game.GetPlay...")
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Over on the forums, kuertee reports that Game.GetPlayer().GetAnimationVariableBool("bAnimationDriven") can detect if the player's controls are locked during the crafting/enchanting scenes. And I would think that any time the player action is being driven by the game instead of player controls is approximately equivalent to menumode for many situations. --Cdcooley 02:18, 18 May 2012 (EDT)