Talk:OnStoryKillActor - Quest

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Revision as of 21:00, 12 November 2013 by imported>CraftySentinel (Forgot Signature)
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I am pretty sure this does not work on creatures. I extensively tested it on a rabbit and couldn't get it to work. Sein schatten (talk) 2013-11-08T15:14:23 (EST)

It does work on Creatures, however it does not work on Actors which are flagged as a Simple Actor, which a Hare (Rabbit) is. A Mub Crab or Troll for example is not flagged as a Simple Actor so it will work on those. -CraftySentinel (talk) 2013-11-09T05:52:53 (EST)
Is that also the reason why the assault event is fired when I kill a bunny even though I also have a condition in the assault SM node to actually prevent it? Sein schatten (talk) 2013-11-11T07:32:44 (EST)
That's news to me, simple actors like the bunny aren't suppose to fire either event, as for the SM Event Node, their conditions aren't checked at all to my knowledge, it's a bug with the GUI that allows it after clicking on another node. -CraftySentinel (talk) 2013-11-11T20:27:06 (EST)
Wait wait wait... Conditions in the SM Event Manager are not checked at all? Or only parts of it like a questnode or a branch node? Sein schatten (talk) 2013-11-12T07:19:02 (EST)
Conditions on the Root Node (Event Node) are not checked although they do get saved, it's a bug, all the quest nodes and branch nodes are evaluated. I assumed by IN you meant ON but guess it's not the same. -CraftySentinel (talk) 2013-11-12T21:00:24 (EST)