Talk:Quest Alias Tab
Is anyone else having trouble making their aliases stick to actors? None of my dialogue works unless I assign it to the Actor himself. Assigning it to his Alias has no effect.
I'm trying to add an alias, but every time I fill out the dialog for a new Reference Alias and hit OK, it doesn't save. Getting very frustrated >:( --- Fowl 21:29, 18 February 2012 (EST)
Window too tall
I am one of those people noted at the bottom whose resolution will not fit the entire height of the window (For reference, my screen resolution is 1440x900). Following the suggested method to save changes and close the window works fine and is not an issue for me. However, I can't see the bottom of the window which makes me wonder how much I am unable to edit. When I drag it up as far as possible, I see the top of the words Combat Override Package List, which means there is at least one thing I cannot edit. Does anyone know of a method to change the size of the window? Also, could anyone tell me if there are any other editable fields at or below the level of the words Combat Override Package List? —NSejick 18:42, 25 February 2012 (EST)
- I found this little utility that really does the job for me: http://www.howtogeek.com/howto/windows-vista/get-the-linux-altwindow-drag-functionality-in-windows/ It doesn't resize the window but allows you to move it with it's top outside the screen which is even better in my opinion. It works on Windows 7, I can successfully use it even on widescreen laptop with touch pad and no mouse.LukeH
- There is nothing below that field other than the OK and cancel buttons, though the drop preview button is on the same level on the left.
External Alias will NOT fill from a created alias if it is in a container!
It would appear that you cannot fill an external alias if the reference is inside any sort of container. RedwoodElf 16:05, 24 March 2012 (EDT)
Reserves Reference
Shouldn't the text under "Reserves Reference" read "the Story Manager will not fill any other alias..."? Or am I misunderstanding? – Robin Hood (talk) 2013-01-31T04:13:10 (EST)
Persistence of Forced Refs
Elsewhere I have seen the advice that it is better to point an alias to an object and then use that alias in your script, because once the alias is cleared and the quest stopped the alias reference is no longer persistent. If this is true, that information should be included here.Lofgren (talk) 2013-02-12T03:45:49 (EST)