Talk:SetNthEntryValue - Perk

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Revision as of 10:01, 13 December 2017 by imported>Rasikko (→‎Unexpected Results)
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I'm not sure what the "i" value is, but I've found that setting it to 1 makes it work. --Doulos (talk) 2013-10-07T05:35:19 (EDT)

Unexpected Results[edit source]

If a spell magnitude is modified with this function when the mod loads, the skill will have be reset in some way because otherwise, the value will be incorrect. So far making a skill legendary from the menu will do the trick. SetActorValue - Actor has no effect. --Rasikko (talk) 2017-12-13T10:01:03 (EST)