Talk:SetWorldModelPath - Form

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Revision as of 12:30, 30 November 2014 by imported>ThreeTen (Created page with "So I recently started testing this function out and I have encountered some irregularities in what was described on this page and what was going on in-game. From what I have...")
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So I recently started testing this function out and I have encountered some irregularities in what was described on this page and what was going on in-game.

From what I have been able to gather: 1. You do not need to necessarily disable/enable object references to see the changed effect. Only the ones whose 3d is already loaded and who's visuals need to be updated on the spot, otherwise they too will change when their 3d is unloaded and reloaded.

2. It now seems like SetWorldModelPath is now latched to your save games. I have tested this a few times now and after saving and reloading, both from the main menu, and from a game restart the changes were persistent all over tamriel. In fact unless I set the object's worldmodelpath back to what it originally was, or uninstall the mod, none of the passed object references ever went back to their original model. Can anyone else test this to confirm?