SetLockLevel - ObjectReference

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Revision as of 19:21, 12 May 2025 by BellCube (talk | contribs) (Standardize Formatting)
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Member of: ObjectReference Script

Sets the level of the lock attached to this object. If there is no lock, it will attach one, but leave it unlocked.

Syntax

Function SetLockLevel(int aiLockLevel) native

Parameters

  • aiLockLevel: The level to set the lock at.
    • 1 = Novice
    • 25 = Apprentice
    • 50 = Adept
    • 75 = Expert
    • 100 = Master
    • 255 = Requires Key

Return Value

None.

Examples

; Set the lock to very easy
WeakChestProperty.SetLockLevel(0)

; Set the lock to needs key
WeakChestProperty.SetLockLevel(255)

See Also