Animation Events

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Revision as of 03:48, 30 November 2013 by imported>GigaPoint
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This is a collection of registered animation events (for humanoid races; other races will be included eventually). Valid events are bolded.

  • Note: This page will eventually just be valid events and list order of events, but for now all registered events will be listed here.


Magic Animation Events

  • arrowDetach
  • attackStop
  • BeginCastRight
  • BeginCastLeft
  • BeginWeaponDraw
  • CastStop
  • DisableBumper
  • EnableBumper
  • InterruptCast
  • Magic_Equip_Out
  • MRh_Equipped_Event
  • MRh_PreSelfConOut
  • MRh_SpellFire_Event
  • MRh_WinEnd
  • MRh_WinStart
  • SprintStop
  • tailCombatIdle
  • tailCombatState
  • tailEquip
  • WeapEquip_Out
  • WeapEquip_OutMoving
  • weaponDraw


Concentration Spells

;Equipping
DisableBumper
tailEquip
weaponDraw
InterruptCast
arrowDetach
weaponDraw
Magic_Equip_Out
EnableBumper
tailCombatIdle

;Casting 
BeginCastRight
SprintStop
tailCombatIdle
MRh_PreSelfConOut
MRh_SpellFire_Event

;Stopped Casting
CastStop
tailCombatIdle

;Unequipping
DisableBumper
InterruptCast
arrowDetach
tailCombatIdle
weaponDraw
BeginWeaponDraw
WeapEquip_OutMoving
WeapEquip_Out
EnableBumper
tailCombatState
attackStop
tailCombatIdle

Fire & Forget Spells

;Equipping
DisableBumper
tailEquip
weaponDraw
InterruptCast
arrowDetach
weaponDraw
Magic_Equip_Out
EnableBumper
tailCombatIdle

;Hold/Ready
BeginCastRight
SprintStop
tailCombatIdle

;Release
MRh_SpellFire_Event
MRh_WinStart
MRh_WinEnd
MRh_Equipped_Event
CastStop
tailCombatIdle

;Unequipping
DisableBumper
InterruptCast
arrowDetach
tailCombatIdle
weaponDraw
BeginWeaponDraw
WeapEquip_OutMoving
WeapEquip_Out
EnableBumper
tailCombatState
attackStop
tailCombatIdle

Weapon Animation Events

Bows

;A quick bowshot (a single click of the mouse)
bowDraw
SoundPlay.WPNBowNockSD
BowZoomStop
arrowAttach
SoundPlay.WPNBowPullLPM
bowDrawStart
bowDrawStart
InitiateWinBegin
SoundStop.WPNBowPullLPM
BowRelease
arrowRelease
tailCombatIdle
AttackWinStart
bowEnd
attackStop
tailCombatIdle
HeadTrackingOn
tailCombatState
BowZoomStop
bowReset
arrowDetach
attackStop

;A longer but not full draw shot
bowDraw
SoundPlay.WPNBowNockSD
BowZoomStop
arrowAttach
SoundPlay.WPNBowPullLPM
bowDrawStart
bowDrawStart
InitiateWinBegin
InitiateWinEnd
SoundStop.WPNBowPullLPM
arrowRelease
BowRelease
tailCombatIdle
AttackWinStart
bowEnd
attackStop
tailCombatIdle
HeadTrackingOn
tailCombatState
BowZoomStop
bowReset
arrowDetach
attackStop

;A full draw, held for a moment, then fired
bowDraw
SoundPlay.WPNBowNockSD
BowZoomStop
arrowAttach
SoundPlay.WPNBowPullLPM
bowDrawStart
bowDrawStart
InitiateWinBegin
InitiateWinEnd
SoundStop.WPNBowPullLPM
BowDrawn ;-> Only actives on a full draw
tailCombatIdle
SoundStop.WPNBowPullLPM
;---The bow is fully drawn here and being held. Next line is after you release the mouse button.---
arrowRelease
BowRelease
tailCombatIdle
AttackWinStart
bowEnd
attackStop
tailCombatIdle
HeadTrackingOn
tailCombatState
BowZoomStop
bowReset
arrowDetach
attackStop