AttachAshPile - Actor
Revision as of 13:22, 6 January 2011 by imported>Henning (Created page with 'Category:Scripting Category:Papyrus '''Member of:''' Actor Script Attaches an "ash pile" to the actor using the specified base object. Basically it's an object dropp…')
Member of: Actor Script
Attaches an "ash pile" to the actor using the specified base object. Basically it's an object dropped at the actor's feet which cannot be picked up or moved by the player and, when activated, passes the activation onto the actor.
Syntax[edit | edit source]
Function AttachAshPile(Form akAshPileBase = None) native
Parameters[edit | edit source]
- akAshPileBase: The base object or leveled item list to use for the ash pile. If None is passed, it will use the default ash pile base object.
- Default: None
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Attach the default ash pile object to the spectre
Spectre.AttachAshPile()
; Attach a bucket ash pile object to the spectre
Spectre.AttachAshPile(BucketMiscObject)