CalculateEncounterLevel - ObjectReference
Revision as of 11:05, 21 October 2011 by imported>Jlundin
Member of: ObjectReference Script
Calculates the reference's encounter level, based on the player's level, the area's level, and the passed-in difficulty.
Syntax[edit | edit source]
int Function CalculateEncounterLevel(int aiDifficulty = 4) native
Parameters[edit | edit source]
- aiDifficulty: The difficulty to adjust the counter level for
- Default: 4 (None)
- The following values are acceptable:
- 0: Easy
- 1: Medium
- 2: Hard
- 3: Very Hard
- 4: None (default)
Return Value[edit | edit source]
The level of the reference, taking into account the player's level, area's level, and difficulty
Examples[edit | edit source]
; Figure out what level the bandit should be (using his default encounter level)
int calculatedLevel = Bandit.CalculateEncounterLevel()
; Figure out what level the bandit should be if he was 'hard'
int calculatedLevel = Bandit.CalculateEncounterLevel(2)