Container

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Revision as of 19:11, 13 August 2012 by imported>Cipscis (Reverted edits by Heecf (talk) to last revision by Scornett-Bot)
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Container Dialog

Container Dialog

  • ID: Unique indentifier for this form.
  • Name: Display name.
  • Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
  • Respawns: If this container respawns/resets with the cell.
  • Visible When Distant: If this container can be seen from a further distance than normal.
  • Obstacle: If this container dynamically cuts navmesh.
  • Weight:
  • Model: Displays the model for this object.
    • Edit: Chooses the model for this object.
  • Add Destruction Data: Sets the damage states if an object is destructable.
  • NavMesh Generation Import Option: Sets how the object interacts with navmesh generation.
    • Collision Geometry: Generated Navmesh will test against the collision of the object.
    • Bounding Box: Generated Navmesh will test against the bounding box of the object.
    • Filter: Generated Navmesh will ignore the object completely.
    • Ground: Generated Navmesh will treat the object like it is part of the ground.
  • Sounds:
    • Allow sounds when container animations exist: Only plays the following sounds if the container has an animation.
    • Open: Selects the sound that plays when opened.
    • Close: Selects the sound that plays when closed.
  • Item List: Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.
    • Object: Editor ID of the object to add to the container.
    • Count: Quantity of the particular object found in the container.
    • Health %: The condition of the object found in the container.
    • Owner: Each item in the container can belong to an NPC or Faction.
      • NPC: The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
      • Faction: The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
      • Global Variable: Not used.
      • Required Rank: The minimum faction rank necessary to act as an owner of this object.
    • Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
      • Preview Level: Sets the character level for the preview.
  • Papyrus Scripts: A list of all the scripts attached to this container.