Creating Custom Master Files
Revision as of 22:49, 23 March 2012 by imported>Chasse20 (Created page with "Category:Solutions Category:Tutorials Category:Community Tutorials =Overview= For large scale projects it may become necessary to make use of custom [[Data_file#M...")
Overview
For large scale projects it may become necessary to make use of custom Master File (.esm format) for user-created plugins to refer to. This is particularly useful for projects involving new world spaces or circumstances that require multiple people developing simultaneously. This tutorial will present a method for doing just that.
Creating the Master File
In order to create a Master File, you must convert an existing Plugin. The following is a step-by-step procedure detailing this process:
- Simply rename the ".esp" extension of the Plugin file, that you want to convert to a Master File, to ".esm"
- I ended up using an FTP program known as FileZilla for this, but you can do so through a variety of other means such as Command Prompt.
- Open the Creation Kit and load the ".esm" data file you have just created and then save it.
- This in order to have the Creation Kit recognize it as a true Master File.
Referencing the Master File
If you expect to have a Plugin reference the Master File: open both the Master File and Plugin (as active) and simply re-save Plugin. It is strongly recommended you back your original Plugin back in the event you did not want to reference a particular Master File.