Default Scripts List

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Revision as of 19:45, 10 April 2015 by imported>Matthiaswagg (→‎What are Default Scripts?)
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What are Default Scripts?

This is a full list of all default scripts included in vanilla Skyrim.

Defaults scripts are pre-created and compiled scripts written by the Bethesda developers, made with the intention of saving the time of a modder spent writing scripts to perform common tasks. They can be added to any record by going to Scripts>Add, filtering by "default" and choosing one of the scripts to add. Often, they contain properties that should be filled in order for the script to function properly.

See the Glossary for more information on specific terms.

List of Default Scripts

default2StateActivator

This script will cause the activator it's placed on to open or close depending on its current state. It will only work properly on activators that can open and close. I.e. having the script on a custom portcullis.

defaultActivateActivateLinkedRefOnce

This script will cause the activator to activate its linked reference when activated, and then go to an empty state where the script will do nothing upon activation. I.e. an activator triggering a one-time trap.

defaultActivateDelayedToggleLinkedRef

This script will cause the activator to change the enable state of the linked reference when activated after a variable amount of time has passed since activation. You can set the DelayTime to 0 for no delay. I.e. a manual light switch script.

defaultActivateDeleteLinkedRef

This script will delete the linked reference of the activator upon activation. Be sure to read Delete_-_ObjectReference, particularly Notes and the initial section. I.e. when a chain is pulled, removing a wall.

defaultActivateLinkDoOnceSCRIPT

This script will cause the trigger to activate its linked reference when it is entered. This only works for trigger boxes! I.e. triggering a trap when the player walks past it.

defaultActivateLinkedRefOnAttacked

This script will activate the linked reference of the actor once the actor has been hit the specified number of times. I.e. releasing an animal from a cage once you've hit a rival in a duel enough.

defaultActivateLinkedRefOnceOnDeath

This script will activate the linked reference of the actor when they die.

defaultActivateOnLoad

defaultActivateOpenLinkedRef

defaultActivateSelf

defaultActivateToggleLinkedRef

defaultActivateToggleLinkedRefOnce

defaultActorEnableDisableLinkedRef

defaultActSelfOnEnterOnLeave

defaultAddBookScript

defaultAddEffectShaderScript

defaultAddItemAliasScript

defaultAddItemArmorScript

defaultAddItemKeyScript

defaultAddItemNoteToLinkOnLoad

defaultAddItemPotionScript

defaultAddItemScript

defaultAddItemWeaponScript

defaultAddMapMarkerOnCloseBookNotAlias

defaultAddMiscItemSCRIPT

defaultAddMusicOnActivate

defaultAddMusicSCRIPT

defaultAddSpell

defaultAddToFactionOnLoad

defaultAddToLinkonLoadSCRIPT

defaultAliasChangeOutfit

defaultAliasModAggression

defaultAliasOnDeathScript

defaultAliasOnUnload

defaultAliasRespawnScript

defaultAllowPCDialogueScript

defaultAOEpushOnActivateDoOnce

defaultAutosaveScript

defaultBiPressurePlate

defaultBlockActivation

defaultBlockFollowerActivation

defaultBloodPoolScript

defaultButtonSCRIPT

defaultCastAtLinkOnTriggerSCRIPT

defaultCastFromLinkOnActivateSCRIPT

defaultCastFromLinkOnTriggerSCRIPT

defaultCastOnTriggerSCRIPT

defaultCityEndGateSceneScript

defaultClearLocationOnActivate

defaultClearLocationOnDeath

defaultClearLocationOnDeathRefAlias

defaultCounter

defaultCounterIncrementOnActivate

defaultCounterIncrementOnDeath

defaultDeleteSelfOnReset

defaultDisableExitEnableEnter

defaultDisableHavokOnLoad

defaultDisableLinkedRefOnLoad

defaultDisableLinkRefOnDestruction

defaultDisableOnCellAttachOtherCond

defaultDisableOnLoadAfterTrig

defaultDisableOnloadAfterWait

defaultDisableOnReset

defaultDisableOnResetIfLocWasCleared

defaultDisableOnResetOtherCondition

defaultDisableOtherObjectOnActivate

defaultDisableOtherObjectWhenTaken

defaultDisableSelfOnActivate

defaultDisableSelfOnLoad

defaultDragonSetLandingMarker

defaultDweButtonScript

defaultDweGearScript

defaultEnableDisableLinkedRef

defaultEnableDisableLinkOnOpenClose

defaultEnableEncLinkedRef

defaultEnableLinkedRefOnActivate

defaultEnableLinkedRefOnDeath

defaultEnableLinkedRefOnLostLOS

defaultEnableOnReset

defaultEnableTrigScript

defaultEquipItemOnLoad

defaultFakeHarvestableScript

defaultFakeNPCLoadTRIG

defaultfakerezspell

defaultFakeSummonSpell

defaultFireWeaponScript

defaultForceEvaluatePackageTrigger

defaultGhostScript

defaultGhostScriptRefAlias

defaultIfAlivePlaySoundScript

defaultIgnoreFriendlyHits

defaultImodAreaTrig

defaultInteriorDoorShutScript

defaultLearnWordonAct

defaultLinkRefStartCombatPlayer

defaultMasterPackageWeaponDrawnScript

defaultMoveActorTriggerScript

defaultNoEnemiesFollowDoorScript

defaultNoFastTravelTriggerScript

defaultNoFavorOnLoad

defaultNoFollowDoorScript

defaultNPCrunToTRIG

defaultObjectManager

defaultOnActivateBlockActivation

defaultOnActivateBlockPlayerActivate

defaultOnActivateDisableLinkedRef

defaultOnActivateEnableScript

defaultOnActivateEvaluatePackage

defaultOnActivateNonPlayerEnableScript

defaultOnCellAttachEnable

defaultOnDeathUnequipAll

defaultOnEnter

defaultOnHitActivateLinkedRef

defaultOnHitChangeAggression

defaultOnHitSetAV

defaultOnHitSetAVRefAlias

defaultOnLoadRemoveWeapons

defaultOnReadSetQuestStage

defaultOnReadSetQuestStageNotAlias

defaultOnResetTestAndDisable

defaultOpenLinkedRefTrigger

defaultOwnZombie

defaultPillarPuzzleLever

defaultPillarPuzzleLeverNoFurn

defaultPillarPuzzlePullBarNoFurn

defaultPlaceAtMeOnActivate

defaultPlayEffectOnActivate

defaultPlayerEnableDisableLinkedRef

defaultPlaySoundAtLinkSCRIPT

defaultPrisonerDoorSCRIPT

defaultPuzzlePillarNoFurn

defaultPuzzlePillarPullBarNoFurn

defaultPuzzlePillarScript

defaultQuestRespawnScript

defaultRagdollAttachPointSCRIPT

defaultResetReferenceOnUnload

defaultRumbleOnActivate

defaultSealedDoor

defaultSetAVonActivate

defaultSetAVOnLoad

defaultSetEnableStateOnReset

defaultSetEnableStateOnResetLinkedRef

defaultSetLinkAVVar

defaultSetMultiAVTriggerScript

defaultsetMultiStageAliasScript

defaultSetStageActorRefScript

defaultsetStageActRefAliasScript

defaultsetStageActSCRIPT

defaultsetStageAliasScript

defaultSetStageOnAttacked

defaultSetStageOnAttackedRefAlias

defaultSetStageOnCloseBook

defaultSetStageOnCloseBookNotAlias

defaultSetStageOnDeath

defaultSetStageOnDeathRefAlias

defaultSetStageOnEnter

defaultsetStageOnHitAliasScript

defaultSetStageOnLoad

defaultsetStageOnOpenSCRIPT

defaultSetStageOnPlayerAcquire

defaultSetStageOnPlayerAcquireItem

defaultSetStageOnReset

defaultSetStageOnUnload

defaultsetStageRefScript

defaultSetStageTrigOnLeaveSCRIPT

defaultsetStageTrigSCRIPT

defaultSetStageTRIGSpecificActor

defaultSetStageTRIGSpecificFaction

defaultSoundControlScript

defaultStartSceneAterDelayTrigScript

defaultStartSceneIfNoCombatTrigScript

defaultStartSceneOnAliasDeath

defaultStartSceneScript

defaultStartSceneTrigAliasScript

defaultStartSceneTrigScript

defaultStopSceneOnHit

defaultTeleportAbility

defaultToggleSelfOnActivate

defaultUnlockOnLoad

defaultWerewolfAttachPointSCRIPT