Eat (Procedure)
Revision as of 01:52, 16 February 2012 by imported>Catwheezle (Marking as incomplete. adding see also entries.)
Behavior
Description:
Actor eats food.
The procedure completes:
??? ToDo
Parameters
- FoodType (TargetSelector): What type of food to eat
- CreateFakeFood (Bool): Can the actor "create" food even if he has none in his inventory? (usually TRUE)
Notes
- None
See Also
- for various "eat" time controls.
- StartCannibal - Actor for eating non-food items.
- HasBeenEaten conditional function.