OnTrigger - ObjectReference

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Member of: ObjectReference Script

Event called when the object reference is a trigger and has been triggered. This event will be sent every so often while a reference stays inside the trigger box (approximately two times a second).

Syntax[edit | edit source]

Event OnTrigger(ObjectReference akActionRef)

Parameters[edit | edit source]

Examples[edit | edit source]

Event OnTrigger(ObjectReference akActionRef)
  Debug.Trace(akActionRef + " just hit us!")
EndEvent

Notes[edit | edit source]

  • This event is sent repeatedly, so care should be taken not to tie up the script system unnecessarily with a long complicated handler. Try using the trigger enter and leave events instead.
  • The rate at which this event is sent is controlled by the [Havok]fTriggerEventDelayMS INI setting, which defaults to 500.0. On Windows, the game measures how many milliseconds have passed since a trigger last sent a batch of OnTrigger events using the QueryPerformanceCounter Win32 API.
  • OnTrigger events are sent all at once for all refs (whose collision layers match that of the trigger) within the trigger's volume.

See Also[edit | edit source]