User:Programmeurenforce
Profile[edit | edit source]
First of all, pardon my poor english, I am sorry for it.
I am a stand-alone programmer, have already been programming in OOD (or COO) languages , but not that much .
This is not the first time I mod for a game, but this is the first time I script for a Bethesda Softworks game.
This also is the first time (ever) I participate in a wiki community (Yes I have been reading the help section) so please be tolerant.
languages[edit | edit source]
- C -> 50%
- Python -> 30%
- Ruby -> 10%
- Java -> 20%
- Php -> 10%
Script languages[edit | edit source]
- Small (or Pawn) ; Basically used for Counter-Strike game modding (with AmxModX).
- Papyrus ; You know what it is for.
- Javascript ;
Projects[edit | edit source]
I am not working on any project at the moment, at least none that could be concidered big enougth to be quote.
Suggestions[edit | edit source]
After looking at most of the Scripting Reference's detailed functions, I noticed something pretty annoying for beginners like me :
For instance, in the Delete()'s help, One gives us an example that is :
; Deletes the specified reference TempReference.Delete()
This example is good, but there is no explanations on how to get "TempReference".
In my opinion, examples should be more precise, showing the path to take to be able to use that function.
For instance :
;Get Informations VariableType VariableName = FunctionThatGivesNeededInformations() ;Does what ExplainedFunction() do VariableName.ExplainedFunction()
Would be a nice way to explain functions. But that is my opinion.
--Programmeurenforce 07:22, 19 May 2012 (EDT)