GetDead
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Syntax:
[ActorID.]GetDead
Example:
BossGoblin.GetDead
Returns 1 if the object reference is dead.
Notes[edit | edit source]
- This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through KillActor).
- It will also return a correct result for a respawning reference (ie a guard) returning 1 if the reference is currently dead, and 0 when the reference respawns later.