GetEquippedWeapon - Actor

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Member of: Actor Script

Gets the actor's currently equipped weapon.

Syntax[edit | edit source]

Weapon Function GetEquippedWeapon(bool abLeftHand = false) native

Parameters[edit | edit source]

  • abLeftHand: If true, will return the weapon equipped in the actor's left hand. If false, will return the right-hand weapon instead.
    • Default: False

Return Value[edit | edit source]

The Weapon the actor currently has equipped.

Examples[edit | edit source]

; Does the player have the uber dagger equipped in their right hand?
if (Game.GetPlayer().GetEquippedWeapon() == UberDagger)
  Debug.Trace("Player has uber-dagger equipped in their right hand")
endIf


; Does the player have the wimpy sword equipped in their left hand?
if (Game.GetPlayer().GetEquippedWeapon(true) == WimpyDagger)
  Debug.Trace("Player has wimpy sword in their left hand")
endIf

See Also[edit | edit source]