ShouldAttackKill
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Checks to see if the incoming attack will kill the target.
Parameters[edit | edit source]
- Target: The target of the attack.
Return Value[edit | edit source]
Returns 1 if the attack will kill the target.
Example[edit | edit source]
ShouldAttackKill used as a condition function in a perk to make all potentially lethal attacks on the Player deal no damage.
Notes[edit | edit source]
- Only works on physical attacks
- Initial testing has shown that this function only works when run on the Player
- Disassembly suggests that if the target is already dead, this function returns true.