AddKeyIfNeeded - ObjectReference
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Member of: ObjectReference Script
Checks this object's inventory for a key used by the parameter ObjectWithNeededKey. If this object does not have the key, it creates it and adds it to its inventory.
Syntax[edit | edit source]
Function AddKeyIfNeeded(ObjectReference ObjectWithNeededKey)
key NeededKey = ObjectWithNeededKey.GetKey()
if NeededKey != None
if GetItemCount(NeededKey) == 0
AddItem(NeededKey)
EndIf
EndIf
EndFunction
Parameters[edit | edit source]
- ObjectWithNeededKey: The reference that is locked with a key. It will create a key to this object and add it to the calling object if the calling object doesn't already have one.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Creates a key to BobsDoorRef and puts it in BobRef's inventory if BobRef doesn't already have that key in his inventory.
BobRef.AddKeyIfNeeded(BobsDoorRef)