GetFactionOwner - ObjectReference
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Member of: ObjectReference Script
Gets the Faction that owns this object. Will return None if the object isn't owned by a faction.
Syntax[edit | edit source]
Faction Function GetFactionOwner() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The Faction that owns this object.
Examples[edit | edit source]
Returning an explicit owner[edit | edit source]
; Does the player faction own the sword?
Bool playerFactionOwnsSword = SwordProperty.GetFactionOwner() == PlayerFactionProperty
Returning an inherited owner[edit | edit source]
; Does the player faction own the sword?
Bool playerFactionOwnsSword = GetInheritedOwner(SwordProperty, SwordRackProperty) == PlayerFactionProperty
Faction Function GetInheritedOwner(ObjectReference aObj, ObjectReference aContainer)
Faction factionOwner = aObj.GetFactionOwner()
If !factionOwner
If aContainer
factionOwner = aContainer.GetFactionOwner()
If !factionOwner
factionOwner = aContainer.GetParentCell().GetFactionOwner()
EndIf
EndIf
If !factionOwner
factionOwner = aObj.GetParentCell().GetFactionOwner()
EndIf
EndIf
Return factionOwner
EndFunction
Notes[edit | edit source]
Explicit vs. Inherited Ownership[edit | edit source]
Object references can have explicit owners and inherited owners. An explicit owner is associated directly with the object. An inherited owner is derived from the container that contains the object, the cell that contains the object, or the cell that contains the container that contains the object when the object has not been associated with an explicit owner. GetFactionOwner() returns only the explicit owner of an object reference and None when an explicit owner is not found.