SetSubGraphFloatVariable - Actor

Member of: Actor Script (Requires 1.6)

Set a variable on all of an actor's sub graphs.

SyntaxEdit

Function SetSubGraphFloatVariable(string asVariableName, float afValue) native

ParametersEdit

  • asVariableName: The variable name of the variable you'd like to set on all actor's sub graphs.
  • afValue: The value you'd like to set for the above variable.

Return ValueEdit

None.

ExamplesEdit

; Set Jake's skin's blend time to 1.0 seconds.
Jake.SetSubGraphFloatVariable("fBlendTime", 1.0)

NotesEdit

  • Examination of vanilla meshes and scripts suggests that ArmorAddons and Art Objects can have behavior graphs, and that these are treated as "sub-graphs" for the actors the meshes are attached to. This script function is used to modify the values of animation variables on these sub-graphs.

See AlsoEdit