Difference between revisions of "Учебник Bethesda Продвинутые диалоги"

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* Как заблокировать тему.
* Как заблокировать тему.


=Special Topics=
=Специальные темы=
{{Inuse/ru}}
Up until now, we've been generally writing normal dialogue that's driven by the player directly talking to an actor. That's obviously important stuff, but to really give some semblance of realistic life to the world, we need to write ambient dialogue, combat lines, player reaction lines, etc. (You may now proceed making jokes about taking arrows in the knee. I'll be here when you're done.)
Up until now, we've been generally writing normal dialogue that's driven by the player directly talking to an actor. That's obviously important stuff, but to really give some semblance of realistic life to the world, we need to write ambient dialogue, combat lines, player reaction lines, etc. (You may now proceed making jokes about taking arrows in the knee. I'll be here when you're done.)


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