Difference between revisions of "ActiveMagicEffect Script"

1 byte removed ,  11:40, 12 October 2014
m
imported>Egocarib
(Undo revision 43017 by DavidJCobb (This function does exist, take a look in ActiveMagicEffect.psc of the most recent SKSE archive. I believe it was added in SKSE 1.7.0))
imported>Terra Nova2
Line 95: Line 95:
*Returns the Time Elapsed of the magic effect.
*Returns the Time Elapsed of the magic effect.


'''Float [[GetMagnitude() - ActiveMagicEffect|GetMagnitude]]()'''
'''Float [[GetMagnitude - ActiveMagicEffect|GetMagnitude]]()'''
*Return the magnitude of the active effect.
*Return the magnitude of the active effect.
== Events ==
== Events ==
'''[[OnAnimationEvent - Form|OnAnimationEvent]](ObjectReference ''akSource'', String ''asEventName'')'''
'''[[OnAnimationEvent - Form|OnAnimationEvent]](ObjectReference ''akSource'', String ''asEventName'')'''
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