Difference between revisions of "AddItem - ObjectReference"

147 bytes added ,  00:22, 15 April 2012
m
→‎Notes: Leveled item as akItemToAdd
imported>Cipscis
(→‎Notes: Added previous note back. Was this removed accidentally?)
imported>JustinOther
m (→‎Notes: Leveled item as akItemToAdd)
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* An item added to a respawning chest using AddItem will most likely not appear. This is due to the chest resetting its contents every day or so. If the player has not talked to the merchant recently, their inventory will reset before they see the item in it.
* An item added to a respawning chest using AddItem will most likely not appear. This is due to the chest resetting its contents every day or so. If the player has not talked to the merchant recently, their inventory will reset before they see the item in it.
* Don't call this function immediately when a game is started/loaded as it does not seem to work. You can have the game [[Wait_-_Utility|Wait]] a second before doing it which should correct this problem.
* Don't call this function immediately when a game is started/loaded as it does not seem to work. You can have the game [[Wait_-_Utility|Wait]] a second before doing it which should correct this problem.
* akItemToAdd can be a leveled item. Removal, however won't work and the members of the LeveledItem must be passed individually as akItemToRemove.


== See Also ==
== See Also ==
Anonymous user