Difference between revisions of "AddItem - ObjectReference"
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imported>Tek ml7 (→Notes) |
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* Don't call this function immediately when a game is started/loaded as it does not seem to work. You can have the game [[Wait_-_Utility|Wait]] a second before doing it which should correct this problem. | * Don't call this function immediately when a game is started/loaded as it does not seem to work. You can have the game [[Wait_-_Utility|Wait]] a second before doing it which should correct this problem. | ||
* akItemToAdd can be a LeveledItem. Removal of a LeveledItem, however won't work with [[RemoveItem - ObjectReference]] and the members of the LeveledItem must be passed individually as akItemToRemove. | * akItemToAdd can be a LeveledItem. Removal of a LeveledItem, however won't work with [[RemoveItem - ObjectReference]] and the members of the LeveledItem must be passed individually as akItemToRemove. | ||
* As of 6/5/2012, it appears that the latest beta patch (1.6) no longer allows for the AddItem method to add an object or objectreference of Form 'Container' to the player's inventory. | |||
== See Also == | == See Also == |