Difference between revisions of "AddItem - ObjectReference"

185 bytes added ,  23:15, 5 June 2012
imported>JustinOther
imported>Tek ml7
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* Don't call this function immediately when a game is started/loaded as it does not seem to work. You can have the game [[Wait_-_Utility|Wait]] a second before doing it which should correct this problem.
* Don't call this function immediately when a game is started/loaded as it does not seem to work. You can have the game [[Wait_-_Utility|Wait]] a second before doing it which should correct this problem.
* akItemToAdd can be a LeveledItem. Removal of a LeveledItem, however won't work with [[RemoveItem - ObjectReference]] and the members of the LeveledItem must be passed individually as akItemToRemove.
* akItemToAdd can be a LeveledItem. Removal of a LeveledItem, however won't work with [[RemoveItem - ObjectReference]] and the members of the LeveledItem must be passed individually as akItemToRemove.
* As of 6/5/2012, it appears that the latest beta patch (1.6) no longer allows for the AddItem method to add an object or objectreference of Form 'Container' to the player's inventory.


== See Also ==
== See Also ==
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