AllowBleedoutDialogue - Actor
Revision as of 16:26, 18 October 2011 by imported>Rhavlovick (1 revision: Clobber re-import by Henning)
Member of: Actor Script
Allows this essential actor to speak with the player during bleedout (normally they can't).
SyntaxEdit
Function AllowBleedoutDialogue(bool abCanTalk) native
ParametersEdit
- abCanTalk: True to allow the essential actor to speak to the player during bleedout and false to turn the behavior back to default
Return ValueEdit
None.
ExamplesEdit
; Allow actor to speak to the player when he is in bleedout?
FredRef.AllowBleedoutDialogue(true)