Difference between revisions of "Ammo"

323 bytes added ,  20 April
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*'''ID:''' Editor ID in the Creation Kit
*'''ID:''' Editor ID in the Creation Kit
*'''Name:''' Display name in-game
*'''Name:''' Display name in-game
*'''Short name:''' Abreviated name in the HUD where space is tight.
*'''Short name:''' Abbreviated name in the HUD where space is tight.
*'''Value:''' Base value of the item at vendors  
*'''Value:''' Base value of the item at vendors  
*'''Damage:''' The amount of base damage done
*'''Damage:''' The amount of base damage done
*'''Projectile:''' The projectile associated with the ammo
*'''Projectile:''' The projectile associated with the ammo
**Beam projectiles used for ammunition will appear to persist for some time after being fired, even if they collide with an object or surface.
**Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition.
*'''Ignores Normal Weapon Resistance:''' Not used.
*'''Ignores Normal Weapon Resistance:''' Not used.
*'''Playable:''' Allows the player to use the item and see it in containers.
*'''Playable:''' Allows the player to use the item and see it in containers.
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