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*'''ID:''' Editor ID in the Creation Kit | *'''ID:''' Editor ID in the Creation Kit | ||
*'''Name:''' Display name in-game | *'''Name:''' Display name in-game | ||
*'''Short name:''' | *'''Short name:''' Abbreviated name in the HUD where space is tight. | ||
*'''Value:''' Base value of the item at vendors | *'''Value:''' Base value of the item at vendors | ||
*'''Damage:''' The amount of base damage done | *'''Damage:''' The amount of base damage done | ||
*'''Projectile:''' The projectile associated with the ammo | *'''Projectile:''' The projectile associated with the ammo | ||
**Beam projectiles used for ammunition will appear to persist for some time after being fired, even if they collide with an object or surface. | |||
**Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition. | |||
*'''Ignores Normal Weapon Resistance:''' Not used. | *'''Ignores Normal Weapon Resistance:''' Not used. | ||
*'''Playable:''' Allows the player to use the item and see it in containers. | *'''Playable:''' Allows the player to use the item and see it in containers. |
edits