Difference between revisions of "Ammo"

16 bytes added ,  20 April
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*'''Damage:''' The amount of base damage done
*'''Damage:''' The amount of base damage done
*'''Projectile:''' The projectile associated with the ammo
*'''Projectile:''' The projectile associated with the ammo
**Beam projectiles used for ammunition will appear to persist for some time after being fired, even if they collide with an object or surface.
**Beam projectiles used for ammunition will appear to freeze and then persist for some time after being fired, even if they collide with an object or surface.
**Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition.
**Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition.
*'''Ignores Normal Weapon Resistance:''' Not used.
*'''Ignores Normal Weapon Resistance:''' Not used.
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