Difference between revisions of "Animation Events"
Added Hand to Hand anim events.
imported>Terra Nova2 (→Swords (One handed): Fixed formatting a bit.) |
imported>Terra Nova2 (Added Hand to Hand anim events.) |
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BeginCastVoice | BeginCastVoice | ||
</source> | </source> | ||
== Weapon Animation Events == | == Weapon Animation Events == | ||
=== Hand to Hand === | |||
*PowerAttack_Start_end | |||
*HeadTrackingOff | |||
*CastOKStop | |||
*'''preHitFrame''' | |||
*'''weaponSwing''' (Fires on right swing.) | |||
*'''SoundPlay.WPNSwingUnarmed''' | |||
*'''HitFrame''' | |||
*PowerAttackStop | |||
*tailCombatIdle | |||
*FootLeft | |||
*HeadTrackingOn | |||
*tailCombatState | |||
*attackStop | |||
*tailCombatLocomotion | |||
*attackStop | |||
*PowerAttack_Start_end | |||
*HeadTrackingOff | |||
*CastOKStop | |||
*preHitFrame | |||
*SoundPlay.WPNSwingUnarmed | |||
*'''weaponLeftSwing''' (Fires on Left Swing.) | |||
*HitFrame | |||
*PowerAttackStop | |||
*HeadTrackingOn | |||
*tailCombatState | |||
*attackStop | |||
*tailCombatIdle | |||
*attackStop | |||
*PowerAttack_Start_end | |||
*HeadTrackingOff | |||
=== Bows === | === Bows === |