Difference between revisions of "Animation Events"

588 bytes added ,  10:17, 21 October 2014
Added Hand to Hand anim events.
imported>Terra Nova2
(→‎Swords (One handed): Fixed formatting a bit.)
imported>Terra Nova2
(Added Hand to Hand anim events.)
Line 115: Line 115:
BeginCastVoice
BeginCastVoice
</source>
</source>




== Weapon Animation Events ==
== Weapon Animation Events ==
=== Hand to Hand ===
*PowerAttack_Start_end
*HeadTrackingOff
*CastOKStop
*'''preHitFrame'''
*'''weaponSwing''' (Fires on right swing.)
*'''SoundPlay.WPNSwingUnarmed'''
*'''HitFrame'''
*PowerAttackStop
*tailCombatIdle
*FootLeft
*HeadTrackingOn
*tailCombatState
*attackStop
*tailCombatLocomotion
*attackStop
*PowerAttack_Start_end
*HeadTrackingOff
*CastOKStop
*preHitFrame
*SoundPlay.WPNSwingUnarmed
*'''weaponLeftSwing''' (Fires on Left Swing.)
*HitFrame
*PowerAttackStop
*HeadTrackingOn
*tailCombatState
*attackStop
*tailCombatIdle
*attackStop
*PowerAttack_Start_end
*HeadTrackingOff


=== Bows ===
=== Bows ===
Anonymous user