Difference between revisions of "Animation Events"

142 bytes added ,  09:52, 15 February 2016
→‎Movement & World Interaction Events: Added new event for swimming.
imported>Scrivener07
(Removed note about sprinting events)
imported>Terra Nova2
(→‎Movement & World Interaction Events: Added new event for swimming.)
Line 327: Line 327:
'''Water Events:'''
'''Water Events:'''
*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater)
*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' (can be sent repeatedly if "treading water" near surface. Also sometimes will be sent even when deep underwater)
** This is sent when the player is moving at full speed underwater and each time the arms swing back.
*''Player not moving:'' '''SoundPlay'''
*''Player Exiting Water:'' '''MTState'''
*''Player Exiting Water:'' '''MTState'''


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